Publications

2021

  • Boustani, M., Polceanu, M., Lunn, S., Visser, U., and Lisetti, C.  (in press). Development, feasibility, acceptability, and utility of using an expressive speech-enabled digital health agent to deliver online brief motivational interviewing for alcohol misuse. Journal of Medical Internet Research.  2021 May 29. doi: 10.2196/25837.
  • Pasternak, K., Wu, Z., Visser, U., and Lisetti, C. (2021)  Towards building rapport with a Human Support Robot,  In Proceedings of the 2021 RoboCup International Conference. [PDF].
  • Delamarre A., E. Shernoff E., Buche C., Frazier S, Gabbard, J., and Lisetti, C. (2021).  The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management. International Journal of Human-Computer Studies, 152(1), p. 102646 [PDF].
  • Amini, R., Boustani, M., and Lisetti, C. (2021).  Modeling Rapport for Conversations about Health with Autonomous Avatars from Video Corpus of Clinician-Client Therapy Sessions.  In Proceedings of the 23rd International Conference on Human-Computer Interaction. [PDF]
  • Pasternak, K., Wu, Z., Visser, U. and Lisetti, C. (2021).  Let’s be friends! A rapport- building 3D embodied conversational agent for the Human Support Robot. Presented at the 16th Annual Conference on Human Robot Interaction Workshop on Exploring Applications for Autonomous Nonverbal Human-Robot Interaction.  Computer Science ArXiv (abs/2103.04498).
  • Shernoff, E.S., Frazier, S.L. C., Lisetti, Delamarre, A., Bibi, Z., Gabbard, J. (2021).  Supporting the Implementation of Evidence-Based Behavior Management Practices through Simulation: A Mixed Method Study.  Journal of Educational Computing Research, pp. 1-35, https://doi.org/10.1080/10474412.2021.1875840.

2020

  • Delamarre, A., Buche, C., and Lisetti, C, (2020).  Modeling Emotions for Training in Immersive Simulations (METIS): a Cross-Platform Virtual Classroom Study. In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020).
  • Delamarre, A., Buche, C., and Lisetti, C., (2020).  A Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation.  In Proceedings of the 19th International Conference on Cyberworlds (CW2020).
  • Shernoff, E.S., Von Schalscha, K, Gabbard, J., Delamarre, A., Frazier, S. Buche, C., Lisetti. (2020).  Evaluating the Usability and Instructional Design Quality of Interactive Virtual Training for Teachers (IVT-T).  Educational Technology Research and Development Journal, 68, pp. 3235-3262, https://doi.org/10.1007/s11423-020-09819-9.

2019

  • Polceanu, M., and Lisetti, C. (2019).  Time to go Online! A Modular Framework for Building Internet-based Socially Interactive Agents.  In Proceedings of the ACM international Conference on Intelligent Virtual Agents (IVA 2019), Paris, FRANCE.
  • Delamare, A., Buche, C., Shernoff, E., Frazier, S., and Lisetti, C. (2019). Lifecycles and Representational Fidelity Evaluation of a 3D Interactive Virtual Training for Teachers.  In Proceedings of the ACM international Conference on Intelligent Virtual Agents (IVA 2019), Paris, FRANCE.
  • Delamare, A., Buche, C., and Lisetti, C. (2019).  AIMER: Appraisal Interpersonal Model of Emotion Regulation, Affective Virtual Students to Support Teachers Training.  In Proceedings of the ACM international Conference on Intelligent Virtual Agents (IVA 2019), Paris, FRANCE.

2018

  • Shernoff, E.S., Frazier, S.L., Lisetti, C., Buche, C., Lunn, S., Brown, C., Delamarre, A., Chou, T., Gabbard, J. & Morgan, E. (2018).  Early Career Teacher Professional Development: Bridging Simulation Technology with Evidence-Based Behavior Management.  Journal of Technology and Teacher Education, Vol. 26, N. 2, pp. 229-326 [PDF].

2017

  • Delamarre, A., Buche, C., Polceanu, M., Lunn, S., Ruiz, G., Bolivar, S., Shernoff, E., and Lisetti, C. (2017).  An Interactive Virtual Training (IVT) Simulation System for Early Career Teachers to Practice with Student Avatars in 3D Classrooms. In Proceedings of the 30th International FLAIRS Conference, Marco Island, Florida, USA.
  • E.S. Shernoff, A. Walzer,, C. Lisetti, Morgan, E., and Frazier, S.L. (2017). Development and refinement of the Interactive Virtual Training Model (IVT).  Poster presented at the Annual Meeting of the National Association of School Psychologists. San Antonio, TX.

2016

  • Chou, T., Shernoff, E., Sanchez, A., Frazier, S., C. Lisetti, Lunn, S., and Brown, C. (2016).  Iterative development in action: Building interactive virtual training for early career educators. Poster presented at the 50th annual meeting of the Association for Behavioral and Cognitive Therapies, SIG Poster Exposition. New York City, NY.
  • Pan, Z., Polceanu, M., Lisetti, C. (2016).  On Constrained Local Model Feature Normalization for Facial Expression Recognition.  In Proceedings of the Sixteenth International Conference on Intelligent Virtual Agents (IVA), Los Angeles, CA.
  • Even, C., Bosser, AG., Ferreira, JF., Buche, C., Stephan, F., Cavala, M., Lisetti, C. (2016).  Supporting Social Skills Remediation Therapies: Towards a serious game based on Interactive Storytelling and Virtual Agents Techniques.  In Proceedings of the 29th FLAIRS: Florida Artificial Intelligence Research Society Conference.

2015

  • C. LeRouge, C. Lisetti, T. Malasanos (2015).  Avatars and Virtual Coaches Requirements for Engaging Adolescents in a Computer Based Weight Management Program.  Journal of the American Medical Informatics Association, Jul 9. pii: ocv078. doi: 10.1093/jamia/ocv078.  [PDF].
  • C. Lisetti, A. Amini, and U. Yasavur (2015).    Now All Together: Overview of Virtual Health Assistants Emulating Face-to-Face Health Interview Experience.    Künstliche Intelligenz (DOI 10.1007/s13218-015-0357-0)  [PDF].
  • R. Amini,  C. L. Lisetti, and G. Ruiz  (2015).  HapFACS 3.0: Open-Source FACS-Based Facial Expression Generator for 3D speaking virtual characters.  IEEE Transactions on Affective Computing, Vol. 6(4), pp-348-360. [PDF].
  • C. L. Lisetti and E. Hudlicka (2015). Emotion-based Agent Architectures. In Handbook of Affective Computing.  Eds. R. Calvo,  S. D’Mello, J. Gratch, A. Kappas. Oxford University Press [PDF].
  • G. Riva, R. Calvo, and C. L. Lisetti (2015). Cyberpsychology and Affective Computing. In Handbook of Affective Computing.  Eds. R. Calvo,  S. D’Mello, J. Gratch, A. Kappas.  Oxford University Press [PDF].

2014

  • U. Yasavur, C. Lisetti and N. Rishe (2014). Let’s talk! speaking virtual counselor offers you a brief intervention.  Journal on Multimodal User Interfaces.  Vol 8, pp 381–398  [PDF].
  • Abeyruwan, S., Seekircher, A, Visser, U., Baral, R., Yasavur, U., and Lisetti, C. (20014).  Humanoid Robots and Spoken Dialog Systems for Brief Interventions.  In Proceedings of the AAAI Fall Symposium on AI and Human-Robot Interaction, (Arlington, VA, November 2014).
  • R. A. Calvo, G. Riva and C. Lisetti. (2014).  Affect and Wellbeing: Introduction to Special Section.  IEEE Transactions on Affective Computing, vol. 5, no. 3, pp. 215-216, 1 July-Sept. 2014, doi: 10.1109/TAFFC.2014.2360418.
  • A. Bhattacharya, C. Lisetti, Z. Yang (2014).  Data-Driven Affective Enhancement of Images.  International Journal of Multimedia Technology, Vol 4(3), pp 40-57 [PDF].
  • T. Malasanos, C. LeRouge, and C. Lisetti (2014).  Engaging Teens in a Computer Based Weight Management Program: Avatars Could Help.  Poster selected for the 2014 Pediatric Academic Societies and Asian Society for Pediatric Research Joint Meeting, Endocrinology & Diabetes, Publication number: 3807.180 Vancouver, BC, Canada, May 2014). [PDF]
  • R. Amini, C. Lisetti, and U. Yasavur (2014).  Empathic On-Demand Virtual Health Counselor for Delivering Behavior-Change Health Interventions.  In Proceedings of the Design Science Research in Information Systems and Technologies (DESRIST) 2014 Conference.  Springer-Verlag Berlin Heidelberg, (Miami, FL, USA, May 2014).
  • U. Yasavur, J. Travieso, and C.L. Lisetti (2014).  Sentiment Analysis Using Dependency Trees and Named-Entities.  In Proceedings of the 27th International FLAIRS Conference, www.aaai.org, (Pensacola Beach, Florida, USA, May 2014) [PDF].

2013 

  • C. L. Lisetti, R. Amini, U. Yasavur, and N. Rishe (2013).  I Can Help You Change! An Empathic Virtual Agent Delivers Behavior Change Health Interventions. ACM Transactions on Management Information Systems, Vol. 4, No. 4, Article 19 [PDF].
  • R. Amini, C. L. Lisetti (2013) HapFACS: an Open Source API/Software to Generate FACS-Based Expressions for Embodied Conversational Agents Animation and for Corpus Generation (2013).  In Proceedings of the Affective Computing and Intelligent Interaction Internal Conference (ACII) , (Geneva, SWITZTERLAND, September, 2013) [PDF].
  • U. Yasavur, and C. L. Lisetti, and N. Rishe (2013). Modeling Brief Alcohol Intervention Dialogue with MDPs for Delivery by ECAs. In Proceedings of the 13th International Conference on Intelligent Virtual Agents (IVA’13) (Edinburgh, SCOTLAND, August 2013) [PDF].
  • U. Yasavur, R. Amini, C. L. Lisetti, and N. Rishe (2013).  Ontology-based Named Entity Recognizer for Behavioral Health. In Proceedings of the 26th International FLAIRS Conference, www.aaai.org, (St Petersburg, Florida, USA, May 2013) [PDF].
  • R. Amini, C.L. Lisetti, U. Yasavur, N. Rishe (2013).  On-Demand Virtual Health Counselor for Delivering Behavior-Change Health Interventions.  In Proceedings of the IEEE International Conference on Healthcare Informatics (Philadelphia, PA, USA, September 2013).

2012

  • R. Amini, U. Yasavur, C. L. Lisetti (2012).   HapFACS 1.0: Software/API for Generating FACS-Based Facial Expressions.  In Proceedings of the ACM 3rd International Symposium on Facial Analysis  and Animation (FAA’12), (VIenna, AUSTRIA, September, 2012), (to appear).
  • U. Yasavur, R. Amini, C. L. Lisetti (2012). User Modeling for Pervasive Alcohol Intervention Systems.  In Proceedings of the Workshop on Recommendation Technologies for Lifestyle Change, In conjunction with the 6th ACM Conference on Recommender Systems (RecSys’12), (Dublin, IRELAND, September 2012), (to appear).
  • C. L. Lisetti (2012). *(Invited) Book Review of Affective Computing and Interaction by Gokcay and Yildirim, Information Science Reference IGI 2011. International Journal of Synthetic Emotions. Vol. 3(1).
  • C. L. Lisetti (2012). Building On-demand Avatar-based Health Intervention for Behavior Change. In Proceedings of the 25th International FLAIRS Conference, (Marco Island, USA, May 2012).
  • C. L. Lisetti (2012). 10 Advantages of using Avatars in Patient-centered Computer-based Interventions for Behavior Change. Extended Abstract presented as Poster at the Second ACM International Health Informatics Symposium published in SIGHIT Record (non- refereed), (Miami, USA, January 2012).

2011

  • I. Horswill and C. L. Lisetti (2011). On the Simulation of Human Frailty. In Proceedings of the Biologically Inspired Cognitive Architectures (BICA’11), IOS Press Frontiers in Artificial Intelligence and Applications, (Arlington, USA, November 2011).
  • C. L. Lisetti (2011). Believable Agents, Engagement, and Health Interventions. In Proceedings of the Human Computer Interaction International Conference (HCI’11) Lecture Notes in Computer Science (LNCS), Springer, (Orlando, FL, USA, July 2011).
  • C. L. Lisetti, U. Yasavur, U. Visser, and N. Rishe (2011). Toward Conducting Motivational Interviewing with an On-Demand Clinician Avatar for Tailored Health Behavior Change Interventions. In Proceedings of the 5th International ICST Conference on Pervasive Computing Technologies for Healthcare (PCTH’11), (Dublin, IRELAND, May 2011).

2010

  • F. Nasoz, C. L. Lisetti, and T. Vasilakos (2010). Affectively Intelligent and Adaptive Car Interfaces. Information Sciences Journal, Vol. 180, 3817-3836.
  • T. Vasilakos and C. L. Lisetti (2010). Guest Editorial Special Issue on Affective and Pervasive Computing for Healthcare. IEEE Transactions on Information Technology in Biomedicine, Vol. 14(2).
  • U. Visser, and C. L. Lisetti (2010). Avatars in a Modern Soccer Management. In Proceedings of the Autonomous Agents and MultiAgent Systems (AAMAS’10) Conference Workshop on Agents in Real-time Dynamic Environments, (Toronto, CANADA, May 2010).

2009

  • C. L. Lisetti and T. Vasilakos (2009) Introduction to the Special Issue on Affective and Pervasive Computing for Healthcare. IEEE Transactions on Information Technology in Biomedicine (T-ITB), Vol 14(2).
  • C. Lisetti (2009). Features for Culturally Appropriate Avatars for Behavior-Change Promotion in At-Risk Population. Studies in Health Technology and Informatics. Vol. 144, 19-21.
  • C. Lisetti, E. Pozzo, M. Lucas, F. Hernandez, W. Silverman, W. Kurtines (2009). How to Program in the Second Life Virtual World: A Case Study for Anxiety Disorders. Studies in Health Technology and Informatics. Vol. 144, 22-26.
  •  T. Verhoerf, C. L. Lisetti, A. Barreto, F. Ortega, T. der Zant, and F. Cnossen (2009). Bio-sensing for Emotional Characterization without Word Labels. In Proceedings of the Human Computer Interaction International Conference (HCI’09) Lecture Notes in Computer Science (LNCS) – Springer, (San Diego, CA, USA, July 19, 2009).

2008

  • C. L. Lisetti (2008). Embodied Conversational Agents for Psychotherapy. In Proceedings of the CHI 2008 Workshop on Technology in Mental Health (CHI’08), (Florence, ITALY, April 2008)
  • F. Nasoz and C. L. Lisetti (2008). Emotion Recognition in Single and Multi User Environments. In Proceedings of the CHI 2008 Workshop on Measuring Affect in HCI (CHI’08), (Florence, ITALY, April 2008).
  • Hudlicka, E., Lisetti, C., Hodge, D., Paiva, A., Rizzo, A., Wagner, E. (2008). Artificial Agents for Psychotherapy. In Proceedings of the AAAI Spring Symposium on Emotion, Personality and Social Behavior, TR SS-08-04, 60-64. Menlo Park, CA: AAAI.
  • C. L. Lisetti and E. Wagner (2008). Mental Health Promotion with Animated Characters: Exploring Issues and Potential. In Proceedings of the AAAI Spring Symposium on Emotions, Personality and Behavior (AAAI SSS’08), (Stanford, USA, March 2008), Vol. 29(3), 107-115.

2007

  • O. Villon and C. L. Lisetti (2007). A User Model of Psycho-Physiological Measure of Emotion. In Proceedings of the User-Modeling International Conference (UM’07), (GREECE, July 2007), 319-323.
  • A. Grizard, M. Paleari and C. L. Lisetti (2007). Adapting Psychologically Grounded Facial Emotional Expressions to Different Anthropomorphic Embodiment Platforms. In Proceedings of the 20th International Florida Artificial Intelligence Research Society Conference (FLAIRS’07), (Key West, FL, USA, May 2007), 565-570.
  • F. Nasoz and C. L. Lisetti (2007). Affective User Modeling for Adaptive Intelligent User Interfaces. In Proceedings of the Human Computer Interaction International Conference (HCI’07), (Beijing, P.R. CHINA, July 2007), Vol. 4552, 421-430.
  • O. Villon and C. L. Lisetti (2007). Toward Recognizing Individual’s Subjective Emotion from Physiological Signals in Practical Applications. In Proceedings of the Twentieth IEEE International Conference on Computer-Based Medical Systems (CBMS’07), 357-362.

2006 

  • A. Grizard, M. Paleari and C.L. Lisetti (2006). Adaptation d’une théorie psychologique pour la génération d’expressions faciales synthétiques pour des agents d’interface. WACA 2006, 2eme Workshop sur les Agents Conversationnels Animés , 26-27 octobre 2006, Toulouse, France, pp 159-167.
  • M. Paleari and C.L. Lisetti (2006). Toward multimodal fusion of affective cues HCM 2006, 1st International Workshop in Human Centered Multimedia at ACM Multimedia 2006 , October 23-27, 2006, Santa Barbara, USA.
  • F. Nasoz and C.L. Lisetti (2006). MAUI avatars: Mirroring the user’s sensed emotions via expressive multi-ethnic facial avatars Journal of Visual Languages & Computing , Volume 17, Issue 5, October 2006, pp 430-444.
  • A. Grizard and C.L. Lisetti (2006). Generation of facial emotional expressions based on Scherer psychological theory 3rd HUMAINE EU Summer School , September 22-28, 2006, Genova, Italy.
  • O. Villon and C.L. Lisetti (2006). Affective multimedia interaction grounded on a cognitive science approach : interpreting indirect measures of emotion and modeling the affective relationship to multimedia contents 3rd HUMAINE EU Summer School , September 22-28, 2006, Genova, Italy.
  • M. Paleari and C.L. Lisetti (2006). Avatar expressions with Scherer’s theory 3rd HUMAINE EU Summer School , September 22-28, 2006, Genova, Italy.
  • O. Villon and C.L. Lisetti (2006). A user-modeling approach to build user’s psycho-physiological maps of emotions using bio-sensors IEEE RO-MAN 2006, 15th IEEE International Symposium on Robot and Human Interactive Communication, Session Emotional Cues in Human-Robot Interaction , 8 september 2006, Hatfield, United Kingdom, pp 269-276.
  • M. Paleari and C.L. Lisetti (2006). Psychologically grounded avatars expressions KI 2006, Emotion and Computing workshop at 29th Annual German Conference on Artificial Intelligence , 14-19 June 2006, Bremen, German Conference on Artificial Intelligence , 14-19 June 2006, Bremen, Germany.
  • A. Grizard and C.L. Lisetti (2006). Generation of facial emotional expressions based on psychological theory 1st Workshop on Emotion and Computing at KI 2006, 29th Annual Conference on Artificial Intelligence , June, 14-19, 2006, Bremen, Germany.
  • O. Villon and C.L. Lisetti (2006). Toward building adaptive user’s psycho-physiological maps of emotions using bio-sensors 1rst Workshop on Emotion and Computing at KI 2006, 29th Annual Conference on Artificial Intelligence , June, 14-19, 2006, Bremen, Germany, pp 35-38.
  • C.L. Lisetti and A. Marpaung (2006). BDI+E Framework: an affective cognitive modeling for autonomous agents based on Scherer’s emotion theory 1rst Workshop on Emotion and Computing at KI 2006, 29th Annual Conference on Artificial Intelligence , June, 14-19, 2006, Bremen, Germany.
  • C. LeRouge and C.L Lisetti (2006). Triangulating design science, behavioral science, and practice for technological advancement in tele-home health International Journal of Healthcare Technology and Management (IJHTM) , Volume 7, N°5, 2006, pp 348-363.
  • C.L. Lisetti (2006). Le paradigme MAUI pour des agents multimodaux d’interface homme-machine socialement intelligents Revue d’intelligence artificielle (RSTI) N° spécial Interaction émotionnelle , Volume 20 N°4-5, 2006, pp 583-606.

2005

  • C.L. Lisetti and A. Marpaung (2005). A three-layered architecture for socially intelligent agents: modeling the multilevel process of emotions ACII 2005, 1st International Conference on Affective Computing and Intelligent Interaction , October 22-24, 2005, Beijing, China – Also published in LNCS Volume 3784.
  • C.L. Lisetti and F. Nasoz (2005). Affective intelligent car interfaces with emotion recognition HCI 2005, 11th International Conference on Human Computer Interaction , July 22-27, Las Vegas, USA.
  • M. Paleari, C.L. Lisetti and M. Lethonen (2005). VALERIE: a virtual agent for a learning environment, reacting and interacting emotionally AIED 2005, 12th International Conference on Artificial Intelligence in Education , July 18-22, 2005, Amsterdam, The Netherlands.
  • O. Villon and C.L. Lisetti (2005). EARMultimedia : Approche modèle utilisateur du phénomène d’évaluation affective de l’environnement perceptif CJCSC 2005, Colloque des Jeunes Chercheurs en Sciences Cognitives , 2-4 May 2005, Bordeaux, France, pp 225.
  • C.L. Lisetti, A. Cami, M. Sierhuis and W. Clancey (2005). Cognitive modeling with emotion elicitation toward truly simulating human activity ADS’05, Agent-Directed Simulation Symposium , April 3-7, 2005, San Diego, USA.

2004

  • C.L. Lisetti and A. Marpaung (2004). Multilevel emotion modeling for autonomous agents AAAI FSS’04, Fall Symposium on The Intersection of Cognitive Science and Robotics: From Interfaces to Intelligence , October 22-24, 2004, Washington, USA
  • C.L. Lisetti and F. Nasoz (2004). Using noninvasive wearable computers to recognize human emotions from physiological signals EURASIP Journal on Applied Signal Processing 2004 (11) , September 1, 2004, pp 1672-1687
  • C.L. Lisetti and G. Bastard (2004). MAUI, a multimodal affective user interface based on appraisal theory Workshop of the HUMAINE European Network of Excellence on Research on Emotions and Human-Machine Interaction , June 17-19, 2004, Geneva, Switzerland
  • C.L. Lisetti (2004). Emotions as the quintessential multimodal phenomena: from emotion research to signal processing to HCI and back… 72nd Congres de l’Acfas , May 10-14, 2004, Montreal, Canada
  • C.L. Lisetti, A. Cami and M. Sierhuis (2004). Cognitive modeling with emotion elicitation AAAI SSS’04, Spring Symposium on Architectures for Modeling Emotions , March 22-24, 2004, Palo Alto, USA
  • C.L. Lisetti and C. LeRouge (2004). Affective computing in tele-home health: design science possibilities in recognition of adoption and diffusion issues HICSS 2004, 37th IEEE Hawaii International Conference on System Sciences , January 5 – 8, 2004, Hawaii, USA
  • C. L. Lisetti, S. Brown, K. Alvarez, and A. Marpaung (2004). A Social Informatics Approach to Human-Robot Interaction with an Office Service Robot. IEEE Transactions on Systems, Man, and Cybernetics – Special Issue on Human Robot Interaction, Vol. 34(2), May 2004.

2003

  • F. Nasoz, K. Alvarez, C. Lisetti, and N. Finkelstein (2003). Emotion Recognition from Physiological Signals for Presence Technologies. International Journal of Cognition, Technology, and Work – Special Issue on Presence, Vol. 6(1).
  • C. L. Lisetti, F. Nasoz, C. Lerouge, O. Ozyer, and K. Alvarez (2003). Developing Multimodal Intelligent Affective Interfaces for Tele-Home Health Care. International Journal of Human-Computer Studies Special Issue on Applications of Affective Computing in Human-Computer Interaction, Vol. 59 (1-2):245-255.
  • C. L. Lisetti, F. Nasoz, and N. Yu (2003). Visualizing User’s Emotions for Enhanced Human Computer Interaction. In Proceedings of the International Conference on Visual Languages and Computing 2003, (Miami, FL, September 2003).
  • C. L. Lisetti (2003). Affective Computing in Tele-home Health. In Proceedings of the 1st Conference on Home as the Site of Care: Redesigning Health Care for the 21st Century, (St.Pete Beach , FL, Febrauary 2003).
  • Fatma Nasoz, Christine L. Lisetti, Kaye Alvarez, Neal Finelstein (2003). Emotional Recognition from Physiological Signals for User Modeling of Affect. In Proceedings of the 3rd Workshop on Affective and Attitude User Modeling. Pittsburgh, PA, USA, June 2003.
  • A. Cami, C. L. Lisetti, M. Sierhuis (2003). Accounting for Emotion and Personality in Multi-Agent Modeling and Simulation Systems. In Proceedings of the 3rd Workshop on Affective andAttitude User Modeling. Pittsburgh, PA, USA, June 2003.

2002

  • R. Murphy, C. L. Lisetti, R. Tardif, L. Irish, and A. Gage. (2002) Emotion-Based Control of Cooperating Heterogeneous Robots. IEEE Transactions on Robotics and Automation, Vol. 18 (5): 744-757, October.
  • C. L. Lisetti and P. Gmytrasiewicz (2002). Can a Rational Agent Afford to be Affectless? A Formal Approach. Applied Artificial Intelligence, An International Journal , Vol. 16: 577-609.
  • S. Carberry, C. Conati, F. de Rosis, P. Gmytrasiewicz, E. Hudlicka, C. L. Lisetti, A. Ortony, H. Prendiger and W. Revelle (2002). *(Invited) Panel Discussion from User-Modeling 2001. Applied Artificial Intelligence, An International Journal, Vol. 16: 643-670.
  • N. Bianchi and C. L. Lisetti (2002). Modeling Multimodal Expression of User’s Affective Subjective Experience. User Modeling and User-Adapted Interaction, An International Journal, Vol. 12(1): 49-84. (Authors in Alphabetical Order).
  • A. Marpaung, S. Brown, and C. L. Lisetti (2002). A Technical Demonstration of Lola, the Robot Entertainer. In Proceedings of the ACM Multimedia International Conference 2002 , (Juan les Pins, France, December 2002).
  • F. Nasoz, O. Ozyer, C. L. Lisetti, and N. Finkelstein (2002). Multimodal Affective Driver Interfaces for Future Cars. In Proceedings of the ACM Multimedia International Conference 2002 , (Juan les Pins, France, December 2002).
  • C. L. Lisetti and F. Nasoz (2002). MAUI: A Multimodal Affective User Interface. In Proceedings of the ACM Multimedia International Conference 2002 , (Juan les Pins, France, December 2002).
  • Gmytrasiewicz P. and C. L. Lisetti (2002). Emotions and Personality in Agent Design and Modeling. In Game Theoretic and Decision Theoretic Agents , Parsons, S., Wooldridge, M. and Gmytrasiewicz, P. (Eds.), pp. 81-95, Norwell, MA: Kluwer.
  • C. L. Lisetti, F. Nasoz, and C. LeRouge (2002). The MAUI Project: Building MultiModal Affective User Interfaces for Everyone. In Proceedings of the AAAI 18th National Conference Workshop on Automation as Caregiver: The Role of Intelligent Technology in Elder Care , Menlo Park, CA: AAAI Press, (Edmonton, Canada, July 2002).
  • C. L. Lisetti and F. Nasoz (2002). Application of the Multilevel Process Theory of Emotion to User-Modeling. In Proceedings of the 15th International Florida Artificial Intelligence Research Society Conference (FLAIRS’02) , MenloPark, CA: AAAI Press, (Pensacola, FL, May 2002).
  • C. L. Lisetti (2002). Personality, Affect and Emotion Taxonomy for Socially Intelligent Agents. In Proceedings of the 15th International Florida Artificial Intelligence Research Society Conference (FLAIRS’02) , Menlo Park, CA: AAAI Press, (Pensacola, FL, May 2002).
  • C. L. Lisetti, S. Brown and A. Marpaung (2002). Cherry, the Little Red Robot with a Mission and a Personality. In Working Notes of the AAAI Fall Symposium Series on Human-Robot Interaction , Menlo Park, CA: AAAI Press, Cape Cod, MA, November 2002.
  • C. L. Lisetti, D. Glinos, R. Murphy, and R. Tardif (2002). A Multilevel Emotion-Based Architecture for Autonomous Agents. In Working Notes of the AAAI Fall Symposium Series on Human-Robot Interaction. Menlo Park, CA: AAAI Press, Cape Cod, MA, November 2002.

2001

  • P. Gmytrasiewicz and C. L. Lisetti (2001). Emotions and Personality in Agent Design and Modeling. In Proceedings of the Eight International Conference on User Modeling (UM’01) , (Sonthophen Germany, July 2001).
  • C. L. Lisetti, M. Douglas, and C. LeRouge (2001). *(Invited) Intelligent Affective Interfaces: A User-Modeling Approach for Telemedicine. In Proceedings of the First International Conference on Universal Access in Human-Computer Interaction jointly with Human-Computer Interaction (HCI’01) , Elsevier Science Publishers, (New Orleans, LA, August 2001).
  • P. Gmytrasiewicz and C. L. Lisetti (2001). Personality and Emotion in Agent Design and Modeling. In Working Notes of the AAAI Fall Symposium Series on Emotional and Intelligent II: The Tangled Knot of Social Cognition (AAAI FSS’2001). Menlo Park, CA: AAAI Press, Cape Cod, MA, November 2001.

2000

  • C. L. Lisetti and D. Schiano (2000). Automatic Facial Expression Recognition: Where Human-Computer Interaction, Artificial Intelligence, and Cognitive Science Intersect. Pragmatics and Cognition, Vol. 8(1): 185-235.
  • C. L. Lisetti and P. Gmytrasiewicz (2000). Decisions, Decisions… and the Role ofEmotions in the Process: A Formal Theory. In Working Notes of the AAAI Fall Symposium Series on Socially Intelligent Agents: The Human in the Loop (AAAI FSS’2000). Menlo Park, CA: AAAI Press, Cape Cod, MA, November 2000.
  • P. Gmytrasiewicz and C. L. Lisetti (2000). Modeling User’s Emotions During Interactive Entertainment Sessions. In Working Notes of the AAAI Spring Symposium Series on Artificial Intelligence and Interactive Entertainment (AAAI SSS’2000) , Menlo Park, CA: AAAI Press, Stanford, CA, March 2000.

1999

  • C. L. Lisetti (1999). Modeling Cognition-Emotion of Users for Improved Interaction with Software Systems. In User-Modeling: Proceedings of the Seventh International Conference on User Modeling (UM’99) , A. Jameson (ed.), NY, NY: Springer Wien, (Ban , Canada, July 1999).
  • C. L. Lisetti (1999). A User Model of Emotion-Cognition. In Proceedings of the UM’99 Workshop on Attitude, Personality, and Emotions in User-Adapted Interaction. Ban ,Canada, June 1999.
  • C. L. Lisetti (1999). Emotion Generation via a Hybrid Architecture. In Proceedings of the Autonomous Agents Workshop on Emotion-Based Agent Architecture (EBAA’99). Seattle, WA, May 1999.

1998

  • C. L. Lisetti (1998). *(Invited) Book Review of Affective Computing by R. Picard, MIT Press, 1997, Pattern Analysis and Applications , Springer-Verlag London Limited, Vol. 1: 71-73. 2
  • C. L. Lisetti and D. E. Rumelhart (1998). Facial Expression Recognition using a Neural Network. In Proceedings of the 11th International Florida Artificial Intelligence Research Society Conference (FLAIRS’98) , Menlo Park, CA: AAAI Press, (Sanibel Island, FL, May 1998).
  • B. Hayes-Roth, G. Ball, C. L. Lisetti, R. Picard, A. Stern (1998). Panel on Affect and Emotion in the User Interface. In Proceedings of the International Conference on Intelligent User Interfaces (IUI’98) , New-York, NY: ACM Press, (San Francisco, CA,January 1998).
  • C. L. Lisetti (1998). Emotion Synthesis: Some Research Directions. In Working Notes of the AAAI Fall Symposium Series on Emotional and Intelligent: The Tangled Knot of Cognition (FSS’98), Also AAAI Technical Report FS-98-03 , Menlo Park, CA: AAAI Press, Orlando, FL, October 1998.
  • C. L. Lisetti, and D. E. Rumelhart, and M. Holler (1998). An Environment to Acknowledge the Interface between Affect and Cognition. In Working Notes of the AAAI Spring Symposium on Intelligent Environments (AAAI SSS’98), Also AAAI Technical Report SS-98-02 , Menlo Park, CA: AAAI Press, Stanford, CA, March 1998.